Soundcuts is an audio production company specialising in games audio. With 20 years experience we provide ‘all things audio’ for your game: Sound Design – Music – Speech Production – Cutscenes – Implementation. Soundcuts is the premier audio outsourcer!
Soundcuts work across all platforms: mobile, iOS, console, Facebook, interactive websites, ebooks, corporate branding, trailers, short films.
SoundCuts’ many clients have included Microsoft, Gamesys and Pottermore. In addition, to on-going film work, we are currently engaged in projects across many key gaming platforms, ranging from mobile, iOS and Playstation 4 titles through to interactive books and media.
We love audio and games! We believe every project no matter how big or small deserves great audio. Soundcuts is YOUR external audio team. We work closely with you to ensure your game sounds awesome, delivering to style and quality within your budget.
Whether you’d like Soundcuts to design, direct and project manage the entire sound for your game, look after a single area, or even just design a handful of killer sound effects, we’d love to work with you!
We think it’s important to understand your game and not just throw audio ‘over the fence’. The Soundcuts team can be as involved as you want us to be.
Soundcuts team of professionals can give you the style and quality you want within your budget.
Why not give us a call to discuss your next project!
BAFTA award winning Audio Director Adele Cutting heads up Soundcuts, which she founded Soundcuts in 2011. She trained at the National Film and Television School and worked in film post production before moving into the games industry with Electronic Arts in the mid-nineties.
After working on several of the companies key titles and franchises, she worked her way up to the position of Senior Audio Director in 2006 and, in 2011, after fifteen years at the company, Adele decided to form her own Audio Production company, SoundCuts.
Soundcuts creates the Audio Direction for your product, starting with style guides and Audio Direction documentation at the Pre-Production stage to help with design and ensure buy-in/approval for the overall soundtrack style. Soundcuts oversees all audio disciplines during production to ensure they work together seamlessly, reviewing implementation pipelines and content. Our service also includes project management, scheduling and budgeting for entire game audio content.
Soundcuts can undertake all Sound Effects design and creation, working with you to ensure the ouput 100% fits with your product style. Sound Design services offered by Soundcuts include Foley, Recording, Post-Production, Implementation and Mixing. Enhance your products with award-winning sound!
Soundcuts will find the right style of music for you! We work with an an extensive range of celebrated industry professionals, enabling us to find the right composer and production music tracks for your project. Our Music Services include Music Editing and Implementation, Budgeting and managing recording sessions (Including Orchestral and Orchestration).
Soundcuts works with its customers to provide the full speech production pipeline, from casting through to completion. Our full end-to-end Speech Services include Casting, Recording, Direction, Editing, Post-Production and Implementation. Furthermore, Soundcuts is flexible to support you by providing the full speech production pipeline, or any component part of the pipeline in isolation.
Soundcuts works with a wide variety of customers across industry sectors to deliver Sonic Branding and Ident Sound Design. Enhance your image with a distinct and memorable sound for your company, or game (accompanied by a visual cue, if required).
Soundcuts provides Marketing Trailers, Adverts, Cutscenes, Previs Animation, Animatics. Stereo, 5.1, 7.1 – basically anything that’s not interactive, including: Animation, Short Films, Corporate Videos or soundtracks to conceptual videos from company Think Tank departments.
Brilliant to work with…always quick to respond…the game sounds AAA!
Michael Heywood, Senior Producer, Gamesys
Frighteningly talented and organised…a creative force…a joy to work with too!
Shintaro Kanaoya, Director of Business Operations, Microsoft
Adele knows exactly what she’s after, what she’s doing technically and creates a hugely enjoyable atmosphere.
Michael Burrell, Actor
Stands out from the crowd when it comes to understanding the needs of the games world…casting and voice directing is rarely bettered.